Editor's letter
It’s been a while since we’ve put out a new magazine, but that’s not to say we weren’t working on getting a new one out constantly. We’ve been trying different kinds of approaches for our magazine and we finally ended up back where we left off last year, just with a touch of more simplicity and style.
Much has changed since we released our last issue: Guild Wars 2 has come out, we created a new podcast (Dynamically Spoken), made new friends along the road, and strengthened our bonds with old. One of the things that came forward from our friendships was a 100+ counting Guild Wars 2 Game Guide, that sadly never saw the day of light in the online world, but I still want to take a moment and thank those involved: Tillion, Ravious, Kaden, Tasha, Distilled Will, Daniel, our own team of course, and all those that I might’ve missed that were involved.
In this issue, we delve deeper into the mysteries and tales of the Orr, Mordremoth, The Ascalonian Peace Process, and more. We also have a big interview with Ree Soesbee, Jeff Grubb, and Scott McGough and take a look at the creativeness of the Guild Wars 2 community.
Ollannach - Project Lead